Disorder/ Silenced marker.Probably the most common marker used. Any brigade not disordered at some point during a game has not been doing their part!!
|Disorder/ Silenced can be dead or wounded figures.|
Low on ammunition marker.Firing makes use of a D10 to determine the final result. If you happen to roll a 10 on the dice when firing you will not only cause some pain to the enemy but your unit or units may go "low on ammo"as well.
|Loading chaps for the foot brigades.|
|Various types that could be used.|
|David's ammo chest.|
This one is used when your attacking brigade has won the melee and you get the chance to carry on charging another half move toward the enemy and into another melee!
|Generally an officer type figure waving a sword is good for this marker.|
Damaged battery marker.
Used when a battery suffers a "damaged" combat effect. This reduces the firing effect from the battery.
|Made from some spare barrels, spare wheels and some balsa wood.|
|One of David's . Again spare wheel and barrel and this one has an added wounded artillery crew member.|
|The red hat helps make him stand out on the table.|
Often we just have the gun model turned around to show that it is limbered. This can sometimes get confusing though. Here are some possible ways to show that the gun is limbered.
|David's gun and limber. David replaces the gun model with this limber set when the gun is limbered and then changes them back when it unlimbers.|
|Kent's 6 horse gun and limber set.|
|My gun and limber set. A 4 part setup .|
|With just the horses. When the gun unlimbers I will take away the horses and turn the gun to face.|
|Rebel battery on the move.|
There are some gamers who are planning on getting some laser cut markers made instead but I have no idea what they will look like.